Revision: 70189
Updated Code
at December 9, 2015 08:29 by TenDegrees
Updated Code
Invite *inviteToRespondTo = yourContactInvite; [self respondToUnityInvite:inviteToRespondTo withAccept:YES andCompletionBlock:^(bool success, NSString *errorMessage) { if(success) { NSLog(@"Invite was successfully accepted"); Profile *senderProfile = [[Profile alloc]init]; senderProfile.entityId=inviteToRespondTo.sourceEntityId; [self readUnityObject:senderProfile withCompletionBlock:^(id object, bool success, NSString *errorMessage) { if(success) { Profile *readProfile = (Profile *)object; [self.allContacts setObject:readProfile forKey:[NSNumber numberWithInt:readProfile.entityId]]; NSMutableDictionary *temp = [[NSMutableDictionary alloc]initWithDictionary:self.pendingInvites]; [temp removeObjectForKey:[NSNumber numberWithInt:readProfile.entityId]]; self.pendingInvites=temp; } else { } }]; } else { NSLog(@"%@",errorMessage); } }];
Revision: 70188
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at December 9, 2015 08:28 by TenDegrees
Initial Code
Invite *inviteToRespondTo = yourContactInvite; [self respondToUnityInvite:inviteToRespondTo withAccept:YES andCompletionBlock:^(bool success, NSString *errorMessage) { if(success) { NSLog(@"Invite was successfully accepted�); Profile *senderProfile = [[Profile alloc]init]; senderProfile.entityId=inviteToRespondTo.sourceEntityId; [self readUnityObject:senderProfile withCompletionBlock:^(id object, bool success, NSString *errorMessage) { if(success) { Profile *readProfile = (Profile *)object; [self.allContacts setObject:readProfile forKey:[NSNumber numberWithInt:readProfile.entityId]]; NSMutableDictionary *temp = [[NSMutableDictionary alloc]initWithDictionary:self.pendingInvites]; [temp removeObjectForKey:[NSNumber numberWithInt:readProfile.entityId]]; self.pendingInvites=temp; } else { } }]; } else { NSLog(@"%@",errorMessage); } }];
Initial URL
Initial Description
The process required for accepting or rejecting an invite within Unity.
Initial Title
Responding to an Invite
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Objective C