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at February 22, 2009 14:08 by chrisaiv
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//A. Make sure the DataBinding Classes are in your library //B. Import the EndPoint() object. Endpoints know about components, what is it, what property to look at, and what event triggers the data binding import mx.data.binding.*; import mx.controls.TextArea; this.createClassObject( TextArea, "src_txt", this.getNextHighestDepth(), { wordWrap: true } ); src_txt.setSize( 200, 200 ); src_txt.move( 0, 0 ); this.createClassObject( TextArea, "dest_txt", this.getNextHighestDepth(), { wordWrap: true } ); dest_txt.setSize( 200, 200 ); dest_txt.move( 220, 0 ); //C. Create the source EndPoint() var src = new EndPoint(); //D. First associate the src_txt component to the EndPoint src.component = src_txt; //E. Set which property we care about. If we wanted to find the value of a component, we might use "data" src.property = "text"; //F. Set which event will trigger everything src.event = "change"; //G. Create the destination EndPoint() var dest = new EndPoint(); //H. Associated the component the the EndPoint() dest.component = dest_txt; //I. Make sure the right property is effected dest.property = "text"; //J. Tell ActionScript which two components to Bind new Binding(src, dest); src_txt.text = "Change the text on the left side"; /* //Anote Way to Do it with Less Code but not as "Proper" var source = {component:src_txt, property:"text", event:["focusOut", "enter"]}; var dest = {component:myTextArea, property:"text"}; var newBind = new mx.data.binding.Binding(source, dest); */
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Create a new Flash AS2 file and paste this in the AS editor.
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AS2: Simple Data Binding
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ActionScript