Revision: 14439
Updated Code
at June 4, 2009 06:01 by sidneydekoning
Updated Code
/*
Use if your objects position is based on stage.stageWidth and stage.stageHeight.
When refreshed it traces 0 for stageWidth and stageHeight
*/
function startApp():void {
// make it call an function on resize
stage.addEventListener(Event.RESIZE, resizeHandler);
// call that resizeHandler again (for browsers like IE 6)
resizeHandler();
}
function resizeHandler(e:Event = null):void {
// check if the Height and Width is bigger than zero and act accordingly.
if ( stage.stageHeight > 0 && stage.stageWidth > 0 ) {
// safe area. Do normal resize
}
}
Revision: 14438
Initial Code
Initial URL
Initial Description
Initial Title
Initial Tags
Initial Language
at June 4, 2009 05:55 by sidneydekoning
Initial Code
function startApp():void {
// make it call an function on resize
stage.addEventListener(Event.RESIZE, resizeHandler);
// call that resizeHandler again (for browsers like IE 6)
resizeHandler();
}
function resizeHandler(e:Event = null):void {
// check if the Height and Width is bigger than zero and act accordingly.
if ( stage.stageHeight > 0 && stage.stageWidth > 0 ) {
// safe zone. Add code here.
}
}
Initial URL
Initial Description
Initial Title
Stage Resize Refresh IE 6 Bug Fix
Initial Tags
resize, ie6
Initial Language
ActionScript 3