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Revision: 14439
at June 4, 2009 06:01 by sidneydekoning


Updated Code
/*
Use if your objects position is based on stage.stageWidth and stage.stageHeight.
When refreshed it traces 0 for stageWidth and stageHeight
*/
function startApp():void {
	// make it call an function on resize
	stage.addEventListener(Event.RESIZE, resizeHandler);
	// call that resizeHandler again (for browsers like IE 6)
	resizeHandler();
}

function resizeHandler(e:Event = null):void {
	// check if the Height and Width is bigger than zero and act accordingly.
	if ( stage.stageHeight > 0 && stage.stageWidth  > 0 ) {
		// safe area. Do normal resize
	}
}

Revision: 14438
at June 4, 2009 05:55 by sidneydekoning


Initial Code
function startApp():void {
	// make it call an function on resize
	stage.addEventListener(Event.RESIZE, resizeHandler);
	// call that resizeHandler again (for browsers like IE 6)
	resizeHandler();
}

function resizeHandler(e:Event = null):void {
	// check if the Height and Width is bigger than zero and act accordingly.
	if ( stage.stageHeight > 0 && stage.stageWidth  > 0 ) {
		// safe zone. Add code here.
	}
}

Initial URL

                                

Initial Description

                                

Initial Title
Stage Resize Refresh IE 6 Bug Fix

Initial Tags
resize, ie6

Initial Language
ActionScript 3