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at September 15, 2009 18:20 by picardo
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package src { /** * ImageCreator; * * @langversion ActionScript 3.0; * @playerversion Flash 9.0; * * @author [email protected]; * @since 03.12.2008; * * @license http://creativecommons.org/licenses/by-nc-sa/3.0/ */ import flash.display.*; import flash.events.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.system.*; import src.events.*; import src.image.*; import src.file.*; import src.load.*; import src.ui.*; import gs.TweenFilterLite; public class ImageCreator extends Sprite { //-------------------------------------- // CUSTOM VARIABLES YOU'LL NEED TO ENTER //-------------------------------------- private var m_basePath : String = 'http://yourserver.com/project/'; // set this to your web server path 'http://YOURSITE.com/'; private var m_uploadPath : String = 'uploads/'; // set this to the folder on your server where you will allow images to be uploaded ( folder permissions must be set to 777 ); private var m_outputPath : String = 'output/'; // set this to the folder on your server where images should be created; ( folder permissions must be set to 777 ); //-------------------------------------- // CONSTRUCTOR //-------------------------------------- public function ImageCreator () { // allow script access; Security.allowDomain( '*' ); // replace * with your domain; Security.allowInsecureDomain( '*' ); // replace * with your domain; // determine whether the swf is being accessed from the web or your local hard drive; m_isLocal = false; // hide image creation options; creating.visible = false; creating.alpha = 0; // set up file manager & basic interaction listeners on slight delay; TweenFilterLite.delayedCall( 0.5, init ); } //-------------------------------------- // CLASS VARIABLES //-------------------------------------- // display items; public var upload : UIButton; // upload button on .fla stage; public var download : UIButton; // download button on .fla stage; public var create : UIButton; // create button on .fla stage; public var scribble : UIButton; // scrubble button on .fla stage; public var clear : UIButton; // clear button on .fla stage; public var creating : Sprite; // creating screen ( shows while image is being saved to sever ); // output container; private var m_output : Sprite = new Sprite(); // container for image; private var m_mask : Sprite = new Sprite(); // mask for image container; private var m_progress : Sprite = new Sprite(); // upload / download indicator; private var m_effect : Scribble; // covers image with random effect; // vars; private var m_isLocal : Boolean; // determines if swf is on web server or local drive; private var m_fileMgr : FileManager; // manages the opening & upload of local files; private var m_imagePHP : String = 'image.php'; // file that will manage image upload on your server; private var m_finalImage : String; // final name of file on creation; private var m_imageQuality : Number = 90; // jpeg or png export quality; private var m_capture : Sprite; // set this equal to the sprite or movie clip that you wish to capture ( set to stage for entire movie ); private var m_downloader : GraphicLoader; // handles image download ( after upload is complete ); private var m_imageExtension : String = '.jpg'; // jpeg image extension; //-------------------------------------- // GETTER/SETTERS //-------------------------------------- /** * returns upload php file path based on whether or not the swf is a local publish or hosted on a web server; **/ public function get uploadPath () : String { return m_basePath + m_imagePHP; } /** * returns image creation php file path based on whether or not the swf is a local publish or hosted on a web server; **/ public function get createPath () : String { return m_basePath + m_imagePHP; } /** * returns image creation php file path based on whether or not the swf is a local publish or hosted on a web server; **/ public function get downloadPath () : String { return m_basePath + m_uploadPath; } /** * returns image creation php file path based on whether or not the swf is a local publish or hosted on a web server; **/ public function get finalImagePath () : String { return m_basePath + m_outputPath + m_finalImage + m_imageExtension; } /** * returns container for image capture container; **/ public function get captureContainer () : Sprite { return m_capture; } /** * sets container for image capture container; **/ public function set captureContainer ( inContainer : Sprite ) : void { m_capture = inContainer; } //-------------------------------------- // EVENT HANDLERS //-------------------------------------- /** * browse for image files on click of upload button; **/ private function onBrowse ( e : MouseEvent ) : void { m_fileMgr.browse(); } /** * run the image capture function on release of the create button; **/ private function onCaptureImage ( e : MouseEvent ) : void { // make sure there is content to capture; if ( captureContainer.width <= 1 && captureContainer.height <= 1 ) throw new Error( 'ERROR : no content to capture;' ); // show image creation message; TweenFilterLite.to( creating, 1, { autoAlpha : 1 } ); // create image; captureImage(); } /** * track image upload progress; **/ private function onUploadProgress ( e : CustomEvent ) : void { trace( 'image uploading : ' + e.params.percent ); m_progress.scaleX = e.params.percent; } /** * fires when image upload is complete; **/ private function onImageUploaded ( e : CustomEvent ) : void { var dPath : String = String( downloadPath + e.params.fileName ); trace( 'image ready for download at : ' + dPath ); m_downloader.loadURL( dPath ); } /** * track image download progress; **/ private function onDownloadProgress ( e : CustomEvent ) : void { trace( 'image downloading : ' + e.params.percent ); m_progress.scaleX = 1 - e.params.percent; } /** * fires on image download is complete; **/ private function onImageDownloaded ( e : CustomEvent ) : void { trace( 'image downloaded' ); // get image from loader; var clip : DraggableImage = new DraggableImage( new Bitmap( e.params.loaded.bitmapData.clone() ) ); // add the image to the stage; captureContainer.addChildAt( clip, captureContainer.getChildIndex( m_effect ) ); // show create / clear options; showOptions(); } /** * fires after image is successfully created on your server; **/ private function onImageCreated ( e : Event ) : void { trace( 'image created : ' + e ); // hide image creation message; TweenFilterLite.to( creating, 1, { autoAlpha : 0 } ); // show download button; TweenFilterLite.to( download, 0.5, { autoAlpha : 1 } ); // show download dialog for flash player versions < 10; onDownloadImage(); } /** * attempts to download image to local computer; **/ private function onDownloadImage ( e : MouseEvent = null ) : void { m_fileMgr.download( finalImagePath, m_finalImage + m_imageExtension ); } /** * fires if there is an error creating the image; **/ private function onImageCreationError ( e : * ) : void { trace( 'error : ' + e ); } /** * fires if there is an error during upload; **/ private function onUploadError ( e : CustomEvent ) : void { trace( 'upload error' ); } /** * fires if there is an error during download; **/ private function onDownloadError ( e : ErrorEvent ) : void { trace( 'download error' ); } /** * downloads image to swf; **/ private function onGetCapturedImage ( e : MouseEvent ) : void { m_fileMgr.download( finalImagePath, m_finalImage + m_imageExtension ); } /** * creates random scribble all over stage; **/ private function onScribble ( e : MouseEvent ) : void { m_effect.createEffect(); showOptions(); } /** * clears any image in the capture conatiner, and resets scribble graphics; **/ private function onClearAll ( e : MouseEvent ) : void { // remove all child object ( except effect clip ) from capture area; while ( captureContainer.getChildAt( 0 ) is DraggableImage ) delete captureContainer.removeChildAt( 0 ); // reset the scribbles; m_effect.reset(); // hide create / clear options; hideOptions(); } //-------------------------------------- // PRIVATE & PROTECTED INSTANCE METHODS //-------------------------------------- /** * set up file manager / button listeners; **/ private function init () : void { // add output container to stage at 0,0; addChildAt( m_output, 0 ); // check to make sure stage is available ( which it wouldn't be if this class were instantiated from another class ); if ( stage != null ) { // set up stage; stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; // create image mask that matches the stage height & width; with ( m_mask.graphics ) { beginFill( 0x000000 ); drawRect( 0, 0, stage.stageWidth, stage.stageHeight ); } var border : Sprite = new Sprite(); // draw border around stage; with ( border.graphics ) { lineStyle( 0, 0x000000 ); drawRect( 0, 0, stage.stageWidth - 1, stage.stageHeight - 1 ); } addChildAt( border, numChildren - 1 ); } // create progress indicator; with ( m_progress.graphics ) { beginFill( 0x000000 ); drawRect( 0, 0, upload.width, 1 ); } addChild( m_progress ); m_progress.x = upload.x; m_progress.y = upload.y + upload.height + 2; // set container to use as image capture area; captureContainer = m_output; // set capture container mask; captureContainer.mask = m_mask; // add effect to image; m_effect = new Scribble(); captureContainer.addChild( m_effect ); // show upload / scribble buttons; upload.show(); scribble.show(); // set progress bar to zero scale; m_progress.scaleX = 0; // set up file manager; m_fileMgr = new FileManager( uploadPath, m_uploadPath ); m_fileMgr.addEventListener( FileManager.ON_PROGRESS, onUploadProgress ); m_fileMgr.addEventListener( FileManager.ON_UPLOAD_ERROR, onUploadError ); m_fileMgr.addEventListener( FileManager.ON_IMAGE_UPLOADED, onImageUploaded ); // listen to buttons; upload.addEventListener( MouseEvent.CLICK, onBrowse ); create.addEventListener( MouseEvent.CLICK, onCaptureImage ); download.addEventListener( MouseEvent.CLICK, onDownloadImage ); scribble.addEventListener( MouseEvent.CLICK, onScribble ); clear.addEventListener( MouseEvent.CLICK, onClearAll ); // ensure that the top left corner of the draw area is included in the draw calculations by drawing an invisible 1px box at 0,0; var corner : Sprite = new Sprite(); // draw box; with ( corner.graphics ) { beginFill( 0xFFFFFF, 0 ); drawRect( 0, 0, 1, 1 ); } // add corner piece to container; captureContainer.addChild( corner ); // set up loader; m_downloader = new GraphicLoader(); m_downloader.addEventListener( GraphicLoader.ON_LOAD_PROGRESS, onDownloadProgress ); m_downloader.addEventListener( GraphicLoader.ON_LOAD_COMPLETE, onImageDownloaded ); m_downloader.addEventListener( ErrorEvent.ERROR, onDownloadError ); hideOptions(); } /** * perform image capture and upload to server; **/ private function captureImage () : void { // set up a new bitmapdata object that matches the dimensions of the captureContainer; var bmd : BitmapData = new BitmapData( m_mask.width, m_mask.height, true, 0xFFFFFFFF ); // draw the bitmapData from the captureContainer to the bitmapData object; bmd.draw( captureContainer, new Matrix(), null, null, null, true ); // create a new JPEG byte array with the adobe JPEGEncoder Class; var byteArray : ByteArray = new JPGEncoder( m_imageQuality ).encode( bmd ); // create and store the image name; m_finalImage = getUniqueName(); // set up the request & headers for the image upload; var urlRequest : URLRequest = new URLRequest(); urlRequest.url = createPath + '?path=' + m_outputPath; urlRequest.contentType = 'multipart/form-data; boundary=' + UploadPostHelper.getBoundary(); urlRequest.method = URLRequestMethod.POST; urlRequest.data = UploadPostHelper.getPostData( m_finalImage + m_imageExtension, byteArray ); urlRequest.requestHeaders.push( new URLRequestHeader( 'Cache-Control', 'no-cache' ) ); // create the image loader & send the image to the server; var urlLoader : URLLoader = new URLLoader(); urlLoader.dataFormat = URLLoaderDataFormat.BINARY; urlLoader.addEventListener( Event.COMPLETE, onImageCreated ); urlLoader.addEventListener( IOErrorEvent.IO_ERROR, onImageCreationError ); urlLoader.addEventListener( SecurityErrorEvent.SECURITY_ERROR, onImageCreationError ); urlLoader.load( urlRequest ); } /** * returns new string representing the month, day, hour, minute and millisecond of creation for use as the image name; */ private function getUniqueName () : String { var d : Date = new Date(); return d.getMonth() + 1 + '' + d.getDate() + '' + d.getHours() + '' + d.getMinutes() + '' + d.getMilliseconds(); } /** * show create / clear options; **/ private function showOptions () : void { create.show(); clear.show(); } /** * hide create / clear options; **/ private function hideOptions () : void { create.hide(); clear.hide(); download.hide(); } } }
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Upload, download images and other files with AS3
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ActionScript 3