Revision: 2454
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at February 22, 2007 00:28 by garamond
Initial Code
// EventTest.as
class EventTest extends MovieClip {
var countEvent:MovieClip;
public function EventTest() {
countEvent = this.attachMovie(
"countEvent",
"countEvent",
this.getNextHighestDepth()
);
countEvent.addEventListener("countComplete", this.countComplete);
countEvent.startCount();
}
public function countComplete(event:Object):Void {
trace("Count Complete");
}
}
//----------------- separated files -----------------
// CountEvent.as
import mx.events.EventDispatcher;
dynamic class CountEvent extends MovieClip {
var counter:Number;
var max:Number;
public function CountEvent() {
EventDispatcher.initialize(this);
counter = 0;
max = 50;
}
public function startCount():Void {
this.onEnterFrame = function():Void {
counter++;
trace(counter);
if(counter >= max) {
delete this.onEnterFrame;
this.dispatchEvent({type: "countComplete"});
}
}
}
}
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A CountEvent class’s instance counts up from 0 to 50, then dispatches "countComplete" event. Here’s a result below. 1 2 3 . . . 48 49 50 Count Complete
Initial Title
Study for EventDispatcher
Initial Tags
class, event
Initial Language
ActionScript