Return to Snippet

Revision: 23347
at February 4, 2010 15:31 by bryanlyman


Updated Code
using System;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows.Media;

namespace MyNamespace.Imaging
{
  public sealed partial class MyImageClass
  {
     public enum eBpp : byte { _1 = 0, _8 = 1, _16 = 2, _24 = 3, _32 = 4, _40 = 5, _48 = 6, _56 = 7, _64 = 8, _128 = 16 }

     protected static BitmapSource LoadPng(string fileName)
     {
        FileStream fs = File.OpenRead(fileName);
        byte[] data = new byte[fs.Length];
        fs.Read(data, 0, (int)fs.Length);
        fs.Close();
        MemoryStream ms = new MemoryStream(data);					
	PngBitmapDecoder decoder = new PngBitmapDecoder(ms, BitmapCreateOptions.None, BitmapCacheOption.None);
	return decoder.Frames[0];
     }

     protected static void MakeGrayScale(ref BitmapSource image)
     {
        byte bytes = (byte)(eBpp)Enum.Parse(typeof(eBpp), "_" + image.Format.BitsPerPixel);
  	int stride = image.PixelWidth * bytes;
	long size = image.PixelHeight * stride;
	byte[] source = new byte[size];
	image.CopyPixels(source, stride, 0);
	byte[] dest = new byte[size];
	if (image.Format.BitsPerPixel == 32)		
	{
		for (int i = bytes - 1; i < size; i += bytes)
		{
			uint avrg = (uint)source[i - 3] + (uint)source[i - 2] + (uint)source[i - 1];
			if (avrg != 0)
				avrg = avrg / 3;
											
			dest[i - 3] = (byte)avrg;
			dest[i - 2] = (byte)avrg;
			dest[i - 1] = (byte)avrg;
			dest[i] = source[i]; //alpha
		}
	} //aren't handling any other types than 32bit color, but these can be added easily

        image = BitmapSource.Create(image.PixelWidth, image.PixelHeight, 96, 96, image.Format, BitmapPalettes.Halftone256Transparent, dest, stride);
      }

      protected static MemoryStream PngEncode(BitmapSource image)
      {			
	//encode image as png
	PngBitmapEncoder encoder = new PngBitmapEncoder();
	encoder.Interlace = PngInterlaceOption.On;
	encoder.Frames.Add(BitmapFrame.Create(image));
	MemoryStream ret = new MemoryStream(); //create valid return stream
	encoder.Save(ret);
	ret.Position = 0;
	return ret;
      }
   }
}

Revision: 23346
at February 4, 2010 15:27 by bryanlyman


Updated Code
using System;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows.Media;

namespace MyNamespace.Imaging
{
  public sealed partial class MyImageClass
  {
     public enum eBpp : byte { _1 = 0, _8 = 1, _16 = 2, _24 = 3, _32 = 4, _40 = 5, _48 = 6, _56 = 7, _64 = 8, _128 = 16 }

     protected static BitmapSource LoadPng(string fileName)
     {
        FileStream fs = File.OpenRead(fileName);
        byte[] data = new byte[fs.Length];
        fs.Read(data, 0, (int)fs.Length);
        MemoryStream ms = new MemoryStream(data);					
	PngBitmapDecoder decoder = new PngBitmapDecoder(ms, BitmapCreateOptions.None, BitmapCacheOption.None);
        fs.Close();
	return decoder.Frames[0];
     }

     protected static void MakeGrayScale(ref BitmapSource image)
     {
        byte bytes = (byte)(eBpp)Enum.Parse(typeof(eBpp), "_" + image.Format.BitsPerPixel);
  	int stride = image.PixelWidth * bytes;
	long size = image.PixelHeight * stride;
	byte[] source = new byte[size];
	image.CopyPixels(source, stride, 0);
	byte[] dest = new byte[size];
	if (image.Format.BitsPerPixel == 32)		
	{
		for (int i = bytes - 1; i < size; i += bytes)
		{
			uint avrg = (uint)source[i - 3] + (uint)source[i - 2] + (uint)source[i - 1];
			if (avrg != 0)
				avrg = avrg / 3;
											
			dest[i - 3] = (byte)avrg;
			dest[i - 2] = (byte)avrg;
			dest[i - 1] = (byte)avrg;
			dest[i] = source[i]; //alpha
		}
	} //aren't handling any other types than 32bit color, but these can be added easily

        image = BitmapSource.Create(image.PixelWidth, image.PixelHeight, 96, 96, image.Format, BitmapPalettes.Halftone256Transparent, dest, stride);
      }

      protected static MemoryStream PngEncode(BitmapSource image)
      {			
	//encode image as png
	PngBitmapEncoder encoder = new PngBitmapEncoder();
	encoder.Interlace = PngInterlaceOption.On;
	encoder.Frames.Add(BitmapFrame.Create(image));
	MemoryStream ret = new MemoryStream(); //create valid return stream
	encoder.Save(ret);
	ret.Position = 0;
	return ret;
      }
   }
}

Revision: 23345
at February 4, 2010 15:23 by bryanlyman


Updated Code
using System;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows.Media;

namespace MyNamespace.Imaging
{
  public sealed partial class MyImageClass
  {
     public enum eBpp : byte { _1 = 0, _8 = 1, _16 = 2, _24 = 3, _32 = 4, _40 = 5, _48 = 6, _56 = 7, _64 = 8, _128 = 16 }

     protected static BitmapSource LoadPng(string fileName)
     {
        FileStream fs = File.OpenRead(fileName);
        byte[] data = new byte[fs.Length];
        fs.Read(data, 0, (int)fs.Length);
        MemoryStream ms = new MemoryStream(data);					
	PngBitmapDecoder decoder = new PngBitmapDecoder(ms, BitmapCreateOptions.None, BitmapCacheOption.None);
        fs.Close();
	return decoder.Frames[0];
     }

     protected static void MakeGrayScale(ref BitmapSource image)
     {
        byte bytes = (byte)(eBpp)Enum.Parse(typeof(eBpp), "_" + image.Format.BitsPerPixel);
  	int stride = image.PixelWidth * bytes;
	long size = image.PixelHeight * stride;
	byte[] source = new byte[size];
	image.CopyPixels(source, stride, 0);
	byte[] dest = new byte[size];
	if (image.Format.BitsPerPixel == 32)		
	{
		for (int i = bytes - 1; i < size; i += bytes)
		{
			uint avrg = (uint)source[i - 3] + (uint)source[i - 2] + (uint)source[i - 1];
			if (avrg != 0)
				avrg = avrg / 3;
											
			dest[i - 3] = (byte)avrg;
			dest[i - 2] = (byte)avrg;
			dest[i - 1] = (byte)avrg;
			dest[i] = source[i]; //alpha
		}
	} //aren't handling any other types than 32bit color, but these can be added easily

        image = BitmapSource.Create(image.PixelWidth, image.PixelHeight, 96, 96, image.Format, BitmapPalettes.Halftone256Transparent, dest, stride);
   }

   protected static MemoryStream PngEncode(BitmapSource image)
   {			
	//encode image as png
	PngBitmapEncoder encoder = new PngBitmapEncoder();
	encoder.Interlace = PngInterlaceOption.On;
	encoder.Frames.Add(BitmapFrame.Create(image));
	MemoryStream ret = new MemoryStream(); //create valid return stream
	encoder.Save(ret);
	ret.Position = 0;
	return ret;
   }
 }
}

Revision: 23344
at February 4, 2010 15:22 by bryanlyman


Updated Code
using System;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows.Media;

namespace MyNamespace.Imaging
{
  public sealed partial class MyImageClass
  {
     public enum eBpp : byte { _1 = 0, _8 = 1, _16 = 2, _24 = 3, _32 = 4, _40 = 5, _48 = 6, _56 = 7, _64 = 8, _128 = 16 }

     protected static BitmapSource LoadPng(string fileName)
     {
        FileStream fs = File.OpenRead(fileName);
        byte[] data = new byte[fs.Length];
        fs.Read(data, 0, (int)fs.Length);
        MemoryStream ms = new MemoryStream(data);					
	PngBitmapDecoder decoder = new PngBitmapDecoder(ms, BitmapCreateOptions.None, BitmapCacheOption.None);
        fs.Close();
	return decoder.Frames[0];
     }

     protected static void MakeGrayScale(ref BitmapSource image)
     {
        byte bytes = (byte)(eBpp)Enum.Parse(typeof(eBpp), "_" + image.Format.BitsPerPixel);
  	int stride = image.PixelWidth * bytes;
	long size = image.PixelHeight * stride;
	byte[] source = new byte[size];
	image.CopyPixels(source, stride, 0);
	byte[] dest = new byte[size];
	if (image.Format.BitsPerPixel == 32)		
	{
		for (int i = bytes - 1; i < size; i += bytes)
		{
			uint avrg = (uint)source[i - 3] + (uint)source[i - 2] + (uint)source[i - 1];
			if (avrg != 0)
				avrg = avrg / 3;
											
			dest[i - 3] = (byte)avrg;
			dest[i - 2] = (byte)avrg;
			dest[i - 1] = (byte)avrg;
			dest[i] = source[i]; //alpha
		}
	} //aren�¢ï¿½ï¿½t handling any other types than 32bit color, but these can be added easily

        image = BitmapSource.Create(image.PixelWidth, image.PixelHeight, 96, 96, image.Format, BitmapPalettes.Halftone256Transparent, dest, stride);
   }

   protected static MemoryStream PngEncode(BitmapSource image)
   {			
	//encode image as png
	PngBitmapEncoder encoder = new PngBitmapEncoder();
	encoder.Interlace = PngInterlaceOption.On;
	encoder.Frames.Add(BitmapFrame.Create(image));
	MemoryStream ret = new MemoryStream(); //create valid return stream
	encoder.Save(ret);
	ret.Position = 0;
	return ret;
   }
 }
}

Revision: 23343
at February 4, 2010 15:19 by bryanlyman


Updated Code
using System;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows.Media;

namespace MyNamespace.Imaging
{
  public sealed partial class MyImageClass
  {
     public enum eBpp : byte { _1 = 0, _8 = 1, _16 = 2, _24 = 3, _32 = 4, _40 = 5, _48 = 6, _56 = 7, _64 = 8, _128 = 16 }

     protected static BitmapSource LoadPng(string fileName)
     {
        FileStream fs = File.OpenRead(fileName);
        byte[] data = new byte[fs.Length];
        fs.Read(data, 0, (int)fs.Length);
        MemoryStream ms = new MemoryStream(data);					
	PngBitmapDecoder decoder = new PngBitmapDecoder(ms, BitmapCreateOptions.None, BitmapCacheOption.None);
        fs.Close();
	return decoder.Frames[0];
     }

     protected static void MakeGrayScale(ref BitmapSource image)
     {
        byte bytes = (byte)(eBpp)Enum.Parse(typeof(eBpp), "_" + image.Format.BitsPerPixel);
  	int stride = image.PixelWidth * bytes;
	long size = image.PixelHeight * stride;
	byte[] source = new byte[size];
	image.CopyPixels(source, stride, 0);
	byte[] dest = new byte[size];
	if (image.Format.BitsPerPixel == 32)		
	{
		for (int i = bytes - 1; i < size; i += bytes)
		{
			uint avrg = (uint)source[i - 3] + (uint)source[i - 2] + (uint)source[i - 1];
			if (avrg != 0)
				avrg = avrg / 3;
											
			dest[i - 3] = (byte)avrg;
			dest[i - 2] = (byte)avrg;
			dest[i - 1] = (byte)avrg;
			dest[i] = source[i]; //alpha
		}
	} //aren�t handling any other types than 32bit color, but these can be added easily

        image = BitmapSource.Create(image.PixelWidth, image.PixelHeight, 96, 96, image.Format, BitmapPalettes.Halftone256Transparent, dest, stride);
   }

   protected static MemoryStream PngEncode(BitmapSource image)
   {			
	//encode image as png
	PngBitmapEncoder encoder = new PngBitmapEncoder();
	encoder.Interlace = PngInterlaceOption.On;
	encoder.Frames.Add(BitmapFrame.Create(image));
	MemoryStream ret = new MemoryStream(); //create valid return stream
	encoder.Save(ret);
	ret.Position = 0;
	return ret;
   }
 }
}

Revision: 23342
at February 4, 2010 12:53 by bryanlyman


Updated Code
using System;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows.Media;

namespace MyNamespace.Imaging
{
  public sealed partial class MyImageClass
  {
     public enum eBpp : byte { _1 = 0, _8 = 1, _16 = 2, _24 = 3, _32 = 4, _40 = 5, _48 = 6, _56 = 7, _64 = 8, _128 = 16 }

     protected static BitmapSource LoadPng(string fileName)
     {
        FileStream fs = File.OpenRead(fileName);
        byte[] data = new byte[fs.Length];
        fs.Read(data, 0, (int)fs.Length);
        MemoryStream ms = new MemoryStream(data);					
	PngBitmapDecoder decoder = new PngBitmapDecoder(ms, BitmapCreateOptions.None, BitmapCacheOption.None);
        fs.Close();
	return decoder.Frames[0];
     }

     protected static void MakeGrayScale(ref BitmapSource image)
     {
        byte bytes = (byte)(eBpp)Enum.Parse(typeof(eBpp), "_" + image.Format.BitsPerPixel);
  	int stride = image.PixelWidth * bytes;
	long size = image.PixelHeight * stride;
	byte[] source = new byte[size];
	image.CopyPixels(source, stride, 0);
	byte[] dest = new byte[size];
	if (image.Format.BitsPerPixel == 32)		
	{
		for (int i = bytes - 1; i < size; i += bytes)
		{
			uint avrg = (uint)source[i - 3] + (uint)source[i - 2] + (uint)source[i - 1];
			if (avrg != 0)
				avrg = avrg / 3;
											
			dest[i - 3] = (byte)avrg;
			dest[i - 2] = (byte)avrg;
			dest[i - 1] = (byte)avrg;
			dest[i] = source[i]; //alpha
		}
	} //aren�t handling any other types than 32bit color, but these can be added easily

        image = BitmapSource.Create(image.PixelWidth, image.PixelHeight, 96, 96, image.Format, BitmapPalettes.Halftone256Transparent, dest, stride);
   }

   protected static MemoryStream PngEncode(BitmapSource image)
   {			
	//encode image as png
	PngBitmapEncoder encoder = new PngBitmapEncoder();
	encoder.Interlace = PngInterlaceOption.On;
	encoder.Frames.Add(BitmapFrame.Create(image));
	MemoryStream ret = new MemoryStream(); //create valid return stream
	encoder.Save(ret);
	ret.Position = 0;
	return ret;
   }
 }
}

Revision: 23341
at February 4, 2010 12:51 by bryanlyman


Initial Code
using System;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows.Media;

namespace MyNamespace.Imaging
{
  public sealed partial class MyImageClass
  {
     public enum eBpp : byte { _1 = 0, _8 = 1, _16 = 2, _24 = 3, _32 = 4, _40 = 5, _48 = 6, _56 = 7, _64 = 8, _128 = 16 }

     protected static BitmapSource LoadPng(string fileName)
     {
        FileStream fs = File.OpenRead(fileName);
        byte[] data = new byte[fs.Length];
        fs.Read(data, 0, (int)fs.Length);
        MemoryStream ms = new MemoryStream(data);					
	PngBitmapDecoder decoder = new PngBitmapDecoder(ms, BitmapCreateOptions.None, BitmapCacheOption.None);
        fs.Close();
	return decoder.Frames[0];
     }

     protected static void MakeGrayScale(ref BitmapSource image)
     {
        byte bytes = (byte)(eBpp)Enum.Parse(typeof(eBpp), "_" + image.Format.BitsPerPixel);
  	int stride = image.PixelWidth * bytes;
	long size = image.PixelHeight * stride;
	byte[] source = new byte[size];
	image.CopyPixels(source, stride, 0);
	byte[] dest = new byte[size];
	if (image.Format.BitsPerPixel == 32)		
	{
		for (int i = bytes - 1; i < size; i += bytes)
		{
			uint avrg = (uint)source[i - 3] + (uint)source[i - 2] + (uint)source[i - 1];
			if (avrg != 0)
				avrg = avrg / 3;
											
			dest[i - 3] = (byte)avrg;
			dest[i - 2] = (byte)avrg;
			dest[i - 1] = (byte)avrg;
			dest[i] = source[i]; //alpha
		}
	} //aren’t handling any other types than 32bit color, but these can be added easily

        image = BitmapSource.Create(image.PixelWidth, image.PixelHeight, 96, 96, image.Format, BitmapPalettes.Halftone256Transparent, dest, stride);
   }

   protected static MemoryStream PngEncode(BitmapSource image)
   {			
	//encode image as png
	PngBitmapEncoder encoder = new PngBitmapEncoder();
	encoder.Interlace = PngInterlaceOption.On;
	encoder.Frames.Add(BitmapFrame.Create(image));
	MemoryStream ret = new MemoryStream(); //create valid return stream
	encoder.Save(ret);
	ret.Position = 0;
	return ret;
   }
 }
}

Initial URL

                                

Initial Description
You must include these DLL references in your vsweb or vscode project:\r\nPresentationCore,\r\nPresentationFramework,\r\nWindowsBase. \r\nNotice how I am manipulating the RGB values of each pixel, this is the power of these classes. The Drawing classes have the pixel drawing capabilities to draw lines and such already written for you, but handling a grayscale byte for byte is faster than relying on their other classes. I also chose to load and encode as PNG, but they have loaders and encoders for other file types as well that work the same way.

Initial Title
Presentation Framework Imaging Classes Gray-Scale Example (loading, drawing, encoding)

Initial Tags
image, load

Initial Language
C#