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Revision: 23419
at February 7, 2010 05:55 by adrianparr


Initial Code
/**
* Rnd by Grant Skinner. Jan 15, 2008
* Visit www.gskinner.com/blog for documentation, updates and more free code.
*
*
* Copyright (c) 2008 Grant Skinner
* 
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
* 
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/

package com.gskinner.utils {
	
	// Utility class provides common random functions.
	
	public class Rnd {
	// static interface:
		// random(); // returns a number between 0-1 exclusive.
		public static function random():Number {
			return Math.random();
		}
		
		// float(50); // returns a number between 0-50 exclusive
		// float(20,50); // returns a number between 20-50 exclusive
		public static function float(min:Number,max:Number=NaN):Number {
			if (isNaN(max)) { max = min; min=0; }
			return random()*(max-min)+min;
		}
		
		// boolean(); // returns true or false (50% chance of true)
		// boolean(0.8); // returns true or false (80% chance of true)
		public static function boolean(chance:Number=0.5):Boolean {
			return (random() < chance);
		}
		
		// sign(); // returns 1 or -1 (50% chance of 1)
		// sign(0.8); // returns 1 or -1 (80% chance of 1)
		public static function sign(chance:Number=0.5):int {
			return (random() < chance) ? 1 : -1;
		}
		
		// bit(); // returns 1 or 0 (50% chance of 1)
		// bit(0.8); // returns 1 or 0 (80% chance of 1)
		public static function bit(chance:Number=0.5):int {
			return (random() < chance) ? 1 : 0;
		}
		
		// integer(50); // returns an integer between 0-49 inclusive
		// integer(20,50); // returns an integer between 20-49 inclusive
		public static function integer(min:Number,max:Number=NaN):int {
			if (isNaN(max)) { max = min; min=0; }
			// Need to use floor instead of bit shift to work properly with negative values:
			return Math.floor(float(min,max));
		}
		
		
	// constants:
	// private properties:	
	// public properties:
		
	// constructor:
		public function Rnd(seed:uint=0) {
			throw(new Error("the Rnd class cannot be instantiated"));
		}
	}
}

Initial URL
http://www.gskinner.com/blog/archives/2008/01/source_code_ran.html

Initial Description
This handy class for working with random values was written by Grant Skinner.
I take no credit for it.

A zip file containing 'Rnd.as' can be downloaded from here ...
http://www.gskinner.com/blog/assets/Rnd.zip

Initial Title
AS3 Random Methods Utility Class

Initial Tags


Initial Language
ActionScript 3