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Revision: 25109
at March 19, 2010 15:47 by allnatural


Initial Code
// Create the bitmap
var imgData:BitmapData = new BitmapData(500, 500, true, 0x00000000);
var bmp:Bitmap = new Bitmap(imgData);
// Invoke lock( )
imgData.lock( );
// Set pixel color-values
var color:uint;
for (var i:int = 0; i < imgData.height ; i++) {
    for (var j:int = 0; j < imgData.width; j++) {
        color = Math.floor(Math.random( )*0xFFFFFFFF);
        imgData.setPixel32(j, i, color);
    }
}
// Invoke unlock( )
imgData.lock( );

Initial URL

                                

Initial Description
Using lock() and unLock() saves about 20% when doing bulk pixel updates.

Initial Title
BitmapData Set Each Pixel To Random Color

Initial Tags

                                

Initial Language
ActionScript 3