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at March 31, 2010 15:51 by vorp
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Its a modification of the Viewer example from the Qucik start guide. It loads up a cow and overrides the alpha to 0.1. Hope you can start from there. Dimi // Viewer Example, A minimal OSG viewer #include <osgDB/WriteFile> #include <osg/Notify> #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osg/MatrixTransform> #include <osg/Geode> #include <osg/Geometry> #include <osg/StateSet> #include <osg/StateAttribute> #include <osg/CullFace> #include <osg/Point> #include <osg/Light> #include <osg/LightSource> #include <osg/BlendFunc> #include <osg/Material> #include <osg/PolygonMode> #include <osg/Notify> int main( int, char ** ) { // Create a Viewer. osgViewer::Viewer viewer; // Load a model and add it to the Viewer. osg::ref_ptr<osg::Node> nde = osgDB::readNodeFile( "cow.osg" ); // Create StateSet and Material osg::StateSet* state2 = nde->getOrCreateStateSet(); osg::ref_ptr<osg::Material> mat2 = new osg::Material; // Set alpha to 0.1 mat2->setAlpha(osg::Material::FRONT_AND_BACK, 0.1); state2->setAttributeAndModes( mat2.get() , osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); // Turn on blending osg::BlendFunc* bf = new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA ); state2->setAttributeAndModes(bf); viewer.setSceneData(nde.get()); if (!viewer.getSceneData()) { osg::notify( osg::FATAL ) << "Unable to load data file. Exiting." << std::endl; return 1; } // Display, and main loop. return viewer.run(); }
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Transparency example 2
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C++