Revision: 26249
                            
                                                            
                                    
                                        
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                        at April 21, 2010 14:43 by vorp
                            
                            Initial Code
vec2 pos = mod(gl_FragCoord.xy,vec2(100));
		if ((pos.x > 50.0)&&(pos.y > 50.0)){
			gl_FragColor=vec4(1.0, 1.0, 1.0, 1.0);
		}
		if ((pos.x < 50.0)&&(pos.y < 50.0)){
			gl_FragColor=vec4(1.0, 1.0, 1.0, 1.0);
		}
		if ((pos.x < 50.0)&&(pos.y > 50.0)){
			gl_FragColor=vec4(0.0, 0.0, 0.0, 1.0);
		}
		if ((pos.x > 50.0)&&(pos.y < 50.0)){
			gl_FragColor=vec4(0.0, 0.0, 0.0, 1.0);
		}
                                Initial URL
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This, in the .frag shader will produce a screen-space checkboard.
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GLSL screen space checkerboard
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C