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Revision: 26735
at May 8, 2010 19:26 by spire8989


Initial Code
mob
  verb
    Blacksmith()
      var/list/L = list()
      for(var/smithItem/s in smithItems)
        L += s.name //We'll use the nice name for input
      var/V = input(src, "What do you want to smith?", "Smithing") in L
      var/smithItem/S = smithItems[L.Find(V)]
      //Confusing.  We're finding what we selected, and then selecting the corresponding item from the global list.

      var/list/held = contents //Copy the contents list
      for(var/atom/A in S.tools)
        for(var/V = 0, V < S.tools[A], V++)
          var/atom/B = locate(A) in held
          if(B)
            held -= B
          else
            if(S.tools[A] > 1)
              usr << "You need [S.tools[A]] [A]s"
            else
              usr << "You need \an [A]"
            return 0
      held = contents //Reset the list
      //We reset it because materials may have the same thing as tools
      //Thus, the tools would be destroyed after use.  Elegent, no?
      for(var/atom/A in S.materials)
        for(var/V = 0, V < S.materials[A], V++)
          var/atom/B = locate(A) in held
          if(B)
            held -= B
          else
            if(S.materials[A] > 1)
              usr << "You need [S.materials[A]] [A]s"
            else
              usr << "You need \an [A]"
            return 0

      //If we're here, we've passed the test.
      contents = held
      //It has all the materials already removed.
      for(var/V in S.itemType)
        for(var/v = 0, v < S.itemType[V}, v++)
          new V()
          src << "You made \a [V]"
          if(!V.Move(src))
            V.Move(loc)
      //And give us what we made.

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Initial Title
Burning Adventure Snippet 1

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