Revision: 31612
Updated Code
at September 9, 2010 19:43 by jaredyeo
Updated Code
import flash.utils.Timer; import flash.events.TimerEvent; var xTime : int = 0; var xCount : int = 100; var xHalf : int = xCount / 2; var xTimer : Timer; xTimer = new Timer(10); xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true); xTimer.start(); function xfOnTimer(e : TimerEvent) : void { xCount--; // for the dramatic finish if (xCount < 2) xTime += 4000; else if (xCount < 5) xTime += 200 else if (xCount < 10) xTime += 100; else if (xCount < 50) xTime += 10 // frame changing if (mcContent.currentFrame == mcContent.totalFrames) mcContent.gotoAndStop(1); else mcContent.nextFrame() // new interval xTimer.stop(); if (xCount != 1) { xTimer = new Timer(xTime); xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true); xTimer.start(); } }
Revision: 31611
Updated Code
at September 9, 2010 19:39 by jaredyeo
Updated Code
import flash.utils.Timer; import flash.events.TimerEvent; var xTime : int = 0; var xCount : int = 100; var xHalf : int = xCount / 2; var xTimer : Timer; xTimer = new Timer(10); xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true); xTimer.start(); function xfOnTimer(e : TimerEvent) : void { xCount--; // for the dramatic finish if (xCount < 2) xTime += 4000; else if (xCount < 5) xTime += 200 else if (xCount < 10) xTime += 100; else if (xCount < 50) xTime += 10 // frame changing if (mcContent.currentFrame == mcContent.totalFrames) mcContent.gotoAndStop(1); else mcContent.nextFrame() // new interval xTimer.stop(); xTimer = new Timer(xTime); xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true); xTimer.start(); }
Revision: 31610
Initial Code
Initial URL
Initial Description
Initial Title
Initial Tags
Initial Language
at September 9, 2010 19:20 by jaredyeo
Initial Code
import flash.utils.Timer; import flash.events.TimerEvent; var xTime : int = 0; var xCount : int = 100; var xHalf : int = xCount / 2; var xTimer : Timer; xTimer = new Timer(10, 1); xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true); xTimer.start(); function xfOnTimer(e : TimerEvent) : void { xCount--; // for the dramatic finish if (xCount < 2) xTime += 4000; else if (xCount < 5) xTime += 200 else if (xCount < 10) xTime += 100; else if (xCount < 50) xTime += 10 // frame changing if (mcContent.currentFrame == mcContent.totalFrames) mcContent.gotoAndStop(1); else mcContent.nextFrame() // new interval xTimer = new Timer(xTime, 1); xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true); xTimer.start(); }
Initial URL
http://simplistika.com/jackpot-slots/
Initial Description
Initial Title
Simple jackpot slot machine script
Initial Tags
Initial Language
ActionScript 3