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at September 17, 2010 17:48 by pgnatyuk
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- (void) drawArrow { NSLog( @"state = %i", state ); // background NSRect bounds = [self bounds]; [[NSColor orangeColor] set]; NSRectFill( bounds ); // arrow CGFloat width = bounds.size.width; CGFloat height = bounds.size.height; // no alloc and so no release in the end. NSBezierPath* path = [NSBezierPath bezierPath]; [path moveToPoint: NSMakePoint( width * 0.35, height * 0.1 )]; [path lineToPoint: NSMakePoint( width * 0.65, height * 0.1 )]; [path lineToPoint: NSMakePoint( width * 0.65, height * 0.6 )]; [path lineToPoint: NSMakePoint( width * 0.9, height * 0.6 )]; [path lineToPoint: NSMakePoint( width * 0.5, height * 0.9 )]; [path lineToPoint: NSMakePoint( width * 0.1, height * 0.6 )]; [path lineToPoint: NSMakePoint( width * 0.35, height * 0.6 )]; [path closePath]; [[NSColor blueColor] set]; [path fill]; [[NSColor whiteColor] set]; [path stroke]; } - (void)drawHouse { NSLog( @"state = %i", state ); NSRect bounds = [self bounds]; [[NSColor yellowColor] set]; NSRectFill( bounds ); CGFloat width = bounds.size.width; CGFloat height = bounds.size.height; NSBezierPath *path = [NSBezierPath bezierPath]; [path moveToPoint: NSMakePoint( width * 0.1, height * 0.6 )]; [path lineToPoint: NSMakePoint( width * 0.1, height * 0.1 )]; [path lineToPoint: NSMakePoint( width * 0.9, height * 0.1 )]; [path lineToPoint: NSMakePoint( width * 0.9, height * 0.6 )]; [path lineToPoint: NSMakePoint( width * 0.1, height * 0.6 )]; [path lineToPoint: NSMakePoint( width * 0.5, height * 0.9 )]; [path lineToPoint: NSMakePoint( width * 0.9, height * 0.6 )]; [path closePath]; [[NSColor whiteColor] set]; [path fill]; [[NSColor blueColor] set]; [path stroke]; } - (void)drawRect:(NSRect)dirtyRect { [NSGraphicsContext saveGraphicsState]; //[self drawHouse]; [self drawArrow]; [NSGraphicsContext restoreGraphicsState]; }
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How to draw using NSBezierPath. Call these two methods from -drawRect.
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Draw with NSBezierPath
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Objective C