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Revision: 36711
at November 27, 2010 16:05 by ninjaparade


Updated Code
public static function getBitmapData(target:DisplayObjectContainer) : BitmapData
{
     var bounds : Rectangle = new Rectangle();
     bounds = target.getBounds(target);
     var matrix : Matrix = new Matrix(1, 0, 0, 1, 0 - bounds.x, 0 - bounds.y);
     matrix.scale(1, 1);
     //for png data set the transparent to true, otherwise just leave as false
     var bmd : BitmapData = new BitmapData(bounds.width, bounds.height, true);  
     bmd.draw(target, matrix, null, null, null, true);
     return bmd;
}

Revision: 36710
at November 25, 2010 08:08 by ninjaparade


Updated Code
public static function getserverloadFishBmpData(target:DisplayObjectContainer) : BitmapData
{
     var bounds : Rectangle = new Rectangle();
     bounds = target.getBounds(target);
     var matrix : Matrix = new Matrix(1, 0, 0, 1, 0 - bounds.x, 0 - bounds.y);
     matrix.scale(1, 1);
     //for png data set the transparent to true, otherwise just leave as false
     var bmd : BitmapData = new BitmapData(bounds.width, bounds.height, true);  
     bmd.draw(target, matrix, null, null, null, true);
     return bmd;
}

Revision: 36709
at November 25, 2010 06:10 by ninjaparade


Initial Code
public function getserverloadFishBmpData(target:DisplayObjectContainer) : BitmapData
{
     var bounds : Rectangle = new Rectangle();
     bounds = target.getBounds(target);
     var matrix : Matrix = new Matrix(1, 0, 0, 1, 0 - bounds.x, 0 - bounds.y);
     matrix.scale(1, 1);
     //for png data set the transparent to true, otherwise just leave as false
     var bmd : BitmapData = new BitmapData(bounds.width, bounds.height, true);  
     server.draw(target, matrix, null, null, null, true);
     return bmd;
}

Initial URL

                                

Initial Description

                                

Initial Title
Get bitmap data dynamically

Initial Tags
data, flash

Initial Language
ActionScript 3