Revision: 36893
Updated Code
at July 12, 2011 23:08 by MaRmAR
Updated Code
[SWF(width=400,height=400,backgroundColor=0xEFEFEF,frameRate=30)]  const TWO_PI:Number = Math.PI * 2;  var resolution:Number = 50; var step:Number = TWO_PI / resolution; var maxIndex:int = 0;  var coords:Vector.<Number> = new Vector.<Number>(); var drawCommands:Vector.<int> = new Vector.<int>();  // populate vectors for (var i:Number = 0; i <TWO_PI + step; i += step){   coords.push(100 * Math.cos(i));   coords.push(100 * Math.sin(i));   drawCommands.push(GraphicsPathCommand.LINE_TO); }  var circleSegment:Shape = new Shape(); circleSegment.x = circleSegment.y = 200; addChild(circleSegment);  addEventListener(Event.ENTER_FRAME, onLoop); function onLoop(evt:Event):void {   with (circleSegment.graphics) {     clear();     beginFill(0x000000);         // count by two, up to coords.length (drawCommands is exactly half the length of coords)     maxIndex =  Math.ceil((mouseX / stage.stageWidth)  * drawCommands.length) * 2;      drawPath(drawCommands, coords.slice(0, maxIndex));   } }
Revision: 36892
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at November 29, 2010 21:30 by MaRmAR
Initial Code
[SWF(width=400,height=400,backgroundColor=0xEFEFEF,frameRate=30)] Â const TWO_PI:Number = Math.PI * 2; Â var resolution:Number = 50; var step:Number = TWO_PI / resolution; var maxIndex:int = 0; Â var coords:Vector.<Number> = new Vector.<Number>(); var drawCommands:Vector.<int> = new Vector.<int>(); Â // populate vectors for (var i:Number = 0; i <TWO_PI + step; i += step){ Â Â coords.push(100 * Math.cos(i)); Â Â coords.push(100 * Math.sin(i)); Â Â drawCommands.push(GraphicsPathCommand.LINE_TO); } Â var circleSegment:Shape = new Shape(); circleSegment.x = circleSegment.y = 200; addChild(circleSegment); Â addEventListener(Event.ENTER_FRAME, onLoop); function onLoop(evt:Event):void { Â Â with (circleSegment.graphics) { Â Â Â Â clear(); Â Â Â Â beginFill(0x000000); Â Â Â Â Â Â Â Â // count by two, up to coords.length (drawCommands is exactly half the length of coords) Â Â Â Â maxIndex = Â Math.ceil((mouseX / stage.stageWidth) Â * drawCommands.length) * 2; Â Â Â Â Â drawPath(drawCommands, coords.slice(0, maxIndex)); Â Â } }
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Copy&paste into new document and move your mouse.
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AS3: Circle pie
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ActionScript 3