Revision: 37108
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at December 4, 2010 02:07 by adrianparr
Initial Code
package { import flash.display.Sprite; import flash.system.Capabilities; public class GUID extends Object { private static var counter:Number = 0; function GUID(){ } public static function create():String { var dt:Date = new Date(); var id1:Number = dt.getTime(); var id2:Number = Math.random()*Number.MAX_VALUE; var id3:String = Capabilities.serverString; var rawID:String = calculate(id1+id3+id2+counter++).toUpperCase(); var finalString:String = rawID.substring(0, 8) + "-" + rawID.substring(8, 12) + "-" + rawID.substring(12, 16) + "-" + rawID.substring(16, 20) + "-" + rawID.substring(20, 32); return finalString; } private static function calculate(src:String):String { return hex_sha1(src); } private static function hex_sha1(src:String):String { return binb2hex(core_sha1(str2binb(src), src.length*8)); } private static function core_sha1(x:Array, len:Number):Array { x[len >> 5] |= 0x80 << (24-len%32); x[((len+64 >> 9) << 4)+15] = len; var w:Array = new Array(80), a:Number = 1732584193; var b:Number = -271733879, c:Number = -1732584194; var d:Number = 271733878, e:Number = -1009589776; for (var i:Number = 0; i<x.length; i += 16) { var olda:Number = a, oldb:Number = b; var oldc:Number = c, oldd:Number = d, olde:Number = e; for (var j:Number = 0; j<80; j++) { if (j<16) w[j] = x[i+j]; else w[j] = rol(w[j-3] ^ w[j-8] ^ w[j-14] ^ w[j-16], 1); var t:Number = safe_add(safe_add(rol(a, 5), sha1_ft(j, b, c, d)), safe_add(safe_add(e, w[j]), sha1_kt(j))); e = d; d = c; c = rol(b, 30); b = a; a = t; } a = safe_add(a, olda); b = safe_add(b, oldb); c = safe_add(c, oldc); d = safe_add(d, oldd); e = safe_add(e, olde); } return new Array(a, b, c, d, e); } private static function sha1_ft(t:Number, b:Number, c:Number, d:Number):Number { if (t<20) return (b & c) | ((~b) & d); if (t<40) return b ^ c ^ d; if (t<60) return (b & c) | (b & d) | (c & d); return b ^ c ^ d; } private static function sha1_kt(t:Number):Number { return (t<20) ? 1518500249 : (t<40) ? 1859775393 : (t<60) ? -1894007588 : -899497514; } private static function safe_add(x:Number, y:Number):Number { var lsw:Number = (x & 0xFFFF)+(y & 0xFFFF); var msw:Number = (x >> 16)+(y >> 16)+(lsw >> 16); return (msw << 16) | (lsw & 0xFFFF); } private static function rol(num:Number, cnt:Number):Number { return (num << cnt) | (num >>> (32-cnt)); } private static function str2binb(str:String):Array { var bin:Array = new Array(); var mask:Number = (1 << 8)-1; for (var i:Number = 0; i<str.length*8; i += 8) { bin[i >> 5] |= (str.charCodeAt(i/8) & mask) << (24-i%32); } return bin; } private static function binb2hex(binarray:Array):String { var str:String = new String(""); var tab:String = new String("0123456789abcdef"); for (var i:Number = 0; i<binarray.length*4; i++) { str += tab.charAt((binarray[i >> 2] >> ((3-i%4)*8+4)) & 0xF) + tab.charAt((binarray[i >> 2] >> ((3-i%4)*8)) & 0xF); } return str; } } } // USAGE ///////////////////////////////////////// /* var myGUID:String = GUID.create(); trace("myGUID: "+myGUID); */ // OUTPUT // myGUID: 6EF3BDEC-5B51-3CE9-429C-F99A46EC0980 //////////////////////////////////////////////////
Initial URL
http://www.rgbeffects.com/blog/actionscript/actionscript-3-guid-%E2%80%93-generating-unique-ids-for-users-in-as3/
Initial Description
Create a unique ID in AS3. http://en.wikipedia.org/wiki/Globally_unique_identifier
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AS3 Globally unique identifier (GUID)
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ActionScript 3