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Revision: 37831
at December 18, 2010 00:14 by kuril


Updated Code
package {
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.net.URLRequest;
import flash.utils.Dictionary;

/**
 * The simple load manager for multiple loaders.
 * It doesn't handle progress event but caches each loaded content which is shared between clients
 * Content should be allowed by flash player security
 */
public class SharedLoadManager
{
	private static var _cache:Dictionary = new Dictionary;
	private static var _freeLoaders:Vector.<Loader>;
	private static var _activeLoaders:Dictionary = new Dictionary();
	private var _pendingHandlers:Dictionary = new Dictionary();

	/**
	 * start load display object
	 * @param uri
	 * @param loadHandler function called when the load complete,
	 * if the object with such uri already have been loaded the function called immediately
	 * the function takes one parameter of type Object
	 * (which is a loaded content) on success or null on load error
	 */
	public function load(uri:String,loadHandler:Function):void
	{
		if(_cache[uri] != null)
		{
			loadHandler(_cache[uri]);
			return;
		}

		if(_pendingHandlers[uri] == null)
		{
			_pendingHandlers[uri] = new Vector.<Function>;
		}
		_pendingHandlers[uri].push(loadHandler);

		if(_activeLoaders[uri] == null)
		{
			var loader:Loader = getLoader();
			_activeLoaders[loader] = uri;
			loader.load(new URLRequest(uri));
		}
	}

	/**
	 * cancel the loading which was previously initiated by the load() method
	 * @param uri
	 * @param loadHandler
	 */
	public function cancel(uri:String, loadHandler:Function):void
	{
		if(_pendingHandlers[uri] != null)
		{
			for (var i:int=0;i<_pendingHandlers[uri].length;i++)
			{
				if(_pendingHandlers[uri][i] == loadHandler)
				{
					_pendingHandlers[uri].splice(i,1);
					break;
				}
			}
			if(_pendingHandlers[uri].length == 0)
			{
				_activeLoaders[uri].close();
				_activeLoaders[uri] = null;
				delete _activeLoaders[uri];
			}
		}
	}

	/**
	 * remove cached objects and free loaders
	 * @param disposeLoaders if false than loaders doesn't disposed
	 */
	public function clearCache(disposeLoaders:Boolean = true):void
	{
		for (var uri:String in _cache)
		{
			_cache[uri] = null;
			delete _cache[uri];
		}
		if(disposeLoaders && _freeLoaders != null)
		{
			while(_freeLoaders.length)
			{
				_freeLoaders.shift();
			}
		}
	}

	private function getLoader():Loader
	{
		if(_freeLoaders != null && _freeLoaders.length > 0)
		{
			return _freeLoaders.shift();
		}
		var loader:Loader = new Loader();
		loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeLoadHandler);
		loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorLoadHandler);
		return loader;
	}

	private function errorLoadHandler(event:IOErrorEvent):void
	{
		handleResult(LoaderInfo(event.target));
	}

	private function completeLoadHandler(event:Event):void
	{
		handleResult(LoaderInfo(event.target));
	}

	private function handleResult(loaderInfo:LoaderInfo):void
	{
		var uri:String = _activeLoaders[loaderInfo.loader];
		var handlers:Vector.<Function> = _pendingHandlers[uri];
		if(handlers != null)
		{
			while(handlers.length)
			{
				var handler:Function = handlers.shift();
				handler(loaderInfo.content);
			}
			_pendingHandlers[uri] = null;
			delete _pendingHandlers[uri];
		}
		if(loaderInfo.content)
		{
			_cache[uri] = loaderInfo.content;
			loaderInfo.loader.unload();
		}
		_activeLoaders[loaderInfo.loader] = null;
		delete _activeLoaders[loaderInfo.loader];
		if(_freeLoaders == null)
		{
			_freeLoaders = new Vector.<Loader>;
		}
		_freeLoaders.push(loaderInfo.loader);
	}
}
}

Revision: 37830
at December 17, 2010 23:17 by kuril


Initial Code
package {
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.net.URLRequest;
import flash.utils.Dictionary;

/**
 * The simple load manager for multiple loaders.
 * It doesn't handle progress event but caches each loaded content which is shared between clients
 * Content should be allowed by flash player security
 */
public class SharedLoadManager
{
	private static var _cache:Dictionary = new Dictionary;
	private static var _freeLoaders:Vector.<Loader>;
	private static var _activeLoaders:Dictionary = new Dictionary();
	private var _pendingHandlers:Dictionary = new Dictionary();

	/**
	 * start load display object
	 * @param uri
	 * @param loadHandler function called when the load complete,
	 * if the object with such uri already have been loaded the function called immediately
	 * the function takes one parameter of type Object
	 * (which is a loaded content) on success or null on load error
	 */
	public function load(uri:String,loadHandler:Function):void
	{
		if(_cache[uri] != null)
		{
			loadHandler(_cache[uri]);
			return;
		}

		if(_pendingHandlers[uri] == null)
		{
			_pendingHandlers[uri] = new Vector.<Function>;
		}
		_pendingHandlers[uri].push(loadHandler);

		if(_activeLoaders[uri] == null)
		{
			var loader:Loader = getLoader();
			_activeLoaders[loader] = uri;
			loader.load(new URLRequest(uri));
		}
	}

	/**
	 * cancel the loading which was previously initiated by the load() method
	 * @param uri
	 * @param loadHandler
	 */
	public function cancel(uri:String, loadHandler:Function):void
	{
		if(_pendingHandlers[uri] != null)
		{
			for (var i:int=0;i<_pendingHandlers[uri].length;i++)
			{
				if(_pendingHandlers[uri][i] == loadHandler)
				{
					_pendingHandlers[uri].splice(i,1);
					break;
				}
			}
			if(_pendingHandlers[uri].length == 0)
			{
				_activeLoaders[uri].close();
				_activeLoaders[uri] = null;
				delete _activeLoaders[uri];
			}
		}
	}

	/**
	 * remove cached objects and free loaders
	 * @param disposeLoaders if false than loaders doesn't disposed
	 */
	public function clearCache(disposeLoaders:Boolean = true):void
	{
		for (var uri:String in _cache)
		{
			_cache[uri] = null;
			delete _cache[uri];
		}
		if(disposeLoaders && _freeLoaders != null)
		{
			while(_freeLoaders.length)
			{
				_freeLoaders.shift();
			}
		}
	}

	private function getLoader():Loader
	{
		if(_freeLoaders != null && _freeLoaders.length > 0)
		{
			return _freeLoaders.shift();
		}
		var loader:Loader = new Loader();
		loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeLoadHandler);
		loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorLoadHandler);
		return loader;
	}

	private function errorLoadHandler(event:IOErrorEvent):void
	{
		handleResult(LoaderInfo(event.target));
	}

	private function completeLoadHandler(event:Event):void
	{
		handleResult(LoaderInfo(event.target));
	}

	private function handleResult(loaderInfo:LoaderInfo):void
	{
		var uri:String = _activeLoaders[loaderInfo.loader];
		var handlers:Vector.<Function> = _pendingHandlers[uri];
		if(handlers != null)
		{
			while(handlers.length)
			{
				var handler:Function = handlers.shift();
				handler(loaderInfo.content);
			}
			_pendingHandlers[uri] = null;
			delete _pendingHandlers[uri];
		}
		if(loaderInfo.content)
		{
			if(_cache)
			_cache[uri] = loaderInfo.content;
			loaderInfo.loader.unload();
		}
		_activeLoaders[loaderInfo.loader] = null;
		delete _activeLoaders[loaderInfo.loader];
		if(_freeLoaders == null)
		{
			_freeLoaders = new Vector.<Loader>;
		}
		_freeLoaders.push(loaderInfo.loader);
	}
}
}

Initial URL

                                

Initial Description
Simple manager that loads display objects via single method call and caches loaded objects

Initial Title
Simple load manager with cache

Initial Tags
load, cache

Initial Language
ActionScript 3