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at January 2, 2011 15:53 by MartinYork
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#include <iostream> #include <stdexcept> struct SpaceWaster { SpaceWaster(int l, bool b, SpaceWaster *p) : level(l), bad(b), prev(p) {} // we want the destructor to do something ~SpaceWaster() { prev = 0; } int checkLevel() { return level == 0;} int isBad() {return bad;} int level; bool bad; SpaceWaster *prev; }; void thrower(SpaceWaster *current) { if (current->checkLevel()) { if (current->isBad()) throw std::logic_error("some error message goes here\n"); return; } SpaceWaster next(current->level - 1, current->isBad(), current); // typical exception-using code doesn't need error return values thrower(&next); thrower(&next); thrower(&next); return; } char const* errorMsg; char const* errorMsg; int returner(SpaceWaster *current) { if (current->checkLevel()) { if (current->isBad()) { errorMsg = "some error message goes here\n:"; return -1; } return 0; } SpaceWaster next(current->level - 1, current->isBad(), current); // typical exception-free code requires that return values be handled int result = returner(&next); if (result == 0) { result = returner(&next); } if (result == 0) { result = returner(&next); } return result; } int main() { const int repeats = 1000; int returns = 0; int fails = 0; for (int i = 0; i < repeats; ++i) { SpaceWaster first(10, (i%100) == 0, 0); #ifdef THROW try { thrower(&first); ++returns; } catch (std::exception &e) { ++fails; } #else if (returner(&first) == 0) { ++returns; } else { ++fails; } #endif } std::cout << fails << ":" << returns #ifdef THROW << " exceptions" #else << " returns" #endif << "\n"; } [Alpha:~] myork% g++ -DTHROW t.cpp [Alpha:~] myork% time ./a.out 10:990 exceptions 1.275u 0.001s 0:01.27 100.0% 0+0k 0+0io 0pf+0w [Alpha:~] myork% g++ t.cpp [Alpha:~] myork% time ./a.out 10:990 returns 1.325u 0.003s 0:01.33 99.2% 0+0k 0+0io 0pf+0w
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Exceptions Vs Returns
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c++
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C++