Revision: 38898
Updated Code
at January 10, 2011 03:06 by solgems
Updated Code
for (int i = 0; i < 9; i++ ) { //create a slot object with a label //add the object to the slots array //sprite [slots addObject: [[[Slot alloc] initWithSprite:[CCSprite spriteWithFile:@"hole.png"] withPos_x:count%3*cellWidth+offset_x withPos_y:count/3*cellHeight+offset_y isOccupied:NO] autorelease]]; //add the sprite to the layer [self addChild: ((Slot*) [slots objectAtIndex:i]).sprite]; count++; }
Revision: 38897
Initial Code
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at January 10, 2011 01:35 by solgems
Initial Code
for (int i = 0; i < 9; i++ ) { //create a slot object with a label //add the object to the slots array //sprite [slots addObject: [[[Slot alloc] initWithSprite:[CCSprite spriteWithFile:@"hole.png"] withPos_x:count%3*cellWidth+offset_x withPos_y:count/3*cellHeight+offset_y isOccupied:NO] autorelease]]; //add the sprite to the layer [self addChild: ((Slot*) [slots objectAtIndex:i]).sprite]; count++; }
Initial URL
Initial Description
Initial Title
initialising and populating an array of Sprites
Initial Tags
Initial Language
Objective C