Revision: 51603
Updated Code
at October 4, 2011 05:18 by ggrngg
Updated Code
//First, define how many images will be in your array //Just change to adjust to your own number of images #define IMAGE_COUNT 20 //create an array to hold the images NSMutableArray *imageArray = [[NSMutableArray alloc] initWithCapacity:IMAGE_COUNT]; //build array of images, cycling through image names int i; for(i=1; i<IMAGE_COUNT; i++) [imageArray addObject:[UIImage imageNamed:[NSString stringWithFormat:@"frame-%d.png", i]]]; //another short example: for (int c=0;c<300;c++) { NSString *imageName = [NSString stringWithFormat:@"name%d.png", c]; [UIImage imageNamed: imageName]; }
Revision: 51602
Initial Code
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Initial Description
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at September 29, 2011 03:43 by ggrngg
Initial Code
//First, define how many images will be in your array //Just change to adjust to your own number of images #define IMAGE_COUNT 20 //create an array to hold the images NSMutableArray *imageArray = [[NSMutableArray alloc] initWithCapacity:IMAGE_COUNT]; //build array of images, cycling through image names int i; for(i=1; i<IMAGE_COUNT; i++) [imageArray addObject:[UIImage imageNamed:[NSString stringWithFormat:@"frame-%d.png", i]]];
Initial URL
Initial Description
Rather than creating an array of images where you list each image individually this will loop through images that all have the filename "frame-X.png" where X is a number from 1 to 20. So if you have a series of images "frame-1.png", "frame-2.png" this loop will create the array. Good for creating an image-based animation.
Initial Title
Build Array of Images with NSMutableArray
Initial Tags
array, images, animation
Initial Language
Objective C