Revision: 52052
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at October 12, 2011 09:49 by NoTalentGeek
Initial Code
package {
import org.flixel.*;
public class PlayState extends FlxState {
private const TILE_WIDTH:uint = 16;
private const TILE_HEIGHT:uint = 16;
[Embed(source = '../assets/map/map.txt', mimeType = "application/octet-stream")]
private var txtMap:Class;
[Embed(source='../assets/map/map.png')]
private var pngMap:Class;
private var map:FlxTilemap;
private var hero:Hero;
public function PlayState():void {
super();
}
public override function create():void {
super.create();
map = new FlxTilemap();
map.loadMap(new txtMap(), pngMap, TILE_WIDTH, TILE_HEIGHT, FlxTilemap.OFF);
hero = new Hero(20, 20);
add(map);
add(hero);
}
public override function update():void {
super.update();
FlxG.collide(map, hero);
}
}
}
Initial URL
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50. FlashDevelop ActionScript3.0 Flixel2.5 FlixelPowerTool Test Again - PlayState
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ActionScript 3