/ Published in: ActionScript 3
                    
                                        
Very simple and basic TextHandle class, extends TextField... You can extend to fit your needs.
Basic usage:
var a:TextHandle = new TextHandle("some text");
addChild(a)
Optional params:
 
_size: uint ( default 22 ) - size of the textfiled
_color: uint ( default 0x000000, black ) - the color of the textfield
                Basic usage:
var a:TextHandle = new TextHandle("some text");
addChild(a)
Optional params:
_size: uint ( default 22 ) - size of the textfiled
_color: uint ( default 0x000000, black ) - the color of the textfield
                            
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package {
import flash.text.TextField;
import flash.text.AntiAliasType;
import flash.text.Font;
import flash.text.GridFitType;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
public class TextHandle extends TextField{
private var _format:TextFormat;
public function TextHandle(_label:String, _size:uint = 11, _color:uint = 0xFFFFFF) {
_format = new TextFormat();
_format.font = "Verdana";
_format.color = _color;
_format.size = _size;
_format.align = TextFormatAlign.LEFT;
this.embedFonts = false;
this.antiAliasType = AntiAliasType.ADVANCED;
this.autoSize = TextFieldAutoSize.LEFT;
this.multiline = false;
this.cacheAsBitmap = true;
this.selectable = false;
this.text = _label;
this.defaultTextFormat = _format;
this.setTextFormat(_format);
}
public function get format():TextFormat{
return _format;
}
public function refresh():void{
this.setTextFormat(_format);
}
}//end
}
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