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float cubic_interpolate( float y0, float y1, float y2, float y3, float mu ) { float a0, a1, a2, a3, mu2; mu2 = mu*mu; a0 = y3 - y2 - y0 + y1; //p a1 = y0 - y1 - a0; a2 = y2 - y0; a3 = y1; return ( a0*mu*mu2 + a1*mu2 + a2*mu + a3 ); }