/ Published in: ActionScript 3
This takes whatever object you want (called YOUR_OBJECT in the source) and traces out each child of that object. Pretty useful for debugging an add/removeChild issue.
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for (var i:uint = 0; i < YOUR_OBJECT.numChildren; i++) { trace ('\t|\t ' +i+'.\t name:' + YOUR_OBJECT.getChildAt(i).name + '\t type:' + typeof (YOUR_OBJECT.getChildAt(i))+ '\t' + YOUR_OBJECT.getChildAt(i)); }