/ Published in: ActionScript 3
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/* Use if your objects position is based on stage.stageWidth and stage.stageHeight. When refreshed it traces 0 for stageWidth and stageHeight */ function startApp():void { // make it call an function on resize stage.addEventListener(Event.RESIZE, resizeHandler); // call that resizeHandler again (for browsers like IE 6) resizeHandler(); } function resizeHandler(e:Event = null):void { // check if the Height and Width is bigger than zero and act accordingly. if ( stage.stageHeight > 0 && stage.stageWidth > 0 ) { // safe area. Do normal resize } }