/ Published in: ActionScript 3
I've updated this snippet to remove the timer and null it after the function is repeated `repeat` times. You use it like this:
delay(functionname, [param1, param2], 350, 3);
This will call `functionname` three times with a 350 millisecond delay between each call and pass `param1` and `param2` to the function.
If you need to call a function that doesn't accept parameters, pass an empty array `[]` to the second argument.
delay(functionname, [param1, param2], 350, 3);
This will call `functionname` three times with a 350 millisecond delay between each call and pass `param1` and `param2` to the function.
If you need to call a function that doesn't accept parameters, pass an empty array `[]` to the second argument.
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import flash.events.TimerEvent; import flash.utils.Timer; /** * delay function * a quick and easy delay function that can call a function with parameters. configurable * with delay time and repeat frequency * * @param func:Function The function to call when timer is complete * @param params:Array An array of parameters to pass to the function * @param delay:int [OPTIONAL] The number of milliseconds to wait before running the function * @param repeat:int [OPTIONAL] The number of times the function should repeat */ private function delay(func:Function, params:Array, delay:int = 350, repeat:int = 1):void { var f:Function; var timer:Timer = new Timer(delay, repeat); timer.addEventListener(TimerEvent.TIMER, f = function():void { func.apply(null, params); if (timer.currentCount == repeat) { timer.removeEventListener(TimerEvent.TIMER, f); timer = null; } }); timer.start(); }