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Simple snippet to check is Flixel's flxObjects position according to a rectangle.
It will return true if it's inside the rectangle, false if not.
Very basic primitive box collision checking.
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715
posted 13 years ago by godstroke
This seems to be a bug.. or not..
But explains how to fix it anyway.
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808
posted 13 years ago by godstroke
r : recursive
v: verbose
--progress : shows progress with percentage
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775
posted 15 years ago by godstroke