/ Published in: ActionScript 3
Flash's Timer Class requires two parameters. The first is the delay (in milliseconds), the second is the amount of times you want the delay to fire.
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var timer:Timer = new Timer(1000, 2); timer.addEventListener(TimerEvent.TIMER, blah); timer.start(); function blah(e:TimerEvent):void{ trace("Times Fired: " + e.currentTarget.currentCount); trace("Time Delayed: " + e.currentTarget.delay); }